Prodigy - The Fat Of The Land mp3, flac, hd versions. Free download full zip, rar archives. ‎Album 1997 10 Songs. Available with an Apple Music subscription.
The Fat of the Land is an album by The Prodigy. The album was released by XL Recordings on June 30, 1997 (and on July 1, 1997 in the USA). The album caused some controversy in Britain. The video for the first single, 'Firestarter', caused a minor uproar because of vocalist Keith Flint's appearance, and several people objected to the seeming misogyny of 'Smack My Bitch Up', though the band maintains that its true interpretation is 'doing anything intensely' 'Mindfields' later appeared on the soundtrack of the film The Matrix.
The awaited-by-no one download for my old let's play world Fat of the Land. The original series is no more but I still play the map so up it goes for download.Updated to version 1.13.2! (because 1.14 was pretty broken and 1.14.1 wasn't out when this world was last saved)The site seems to have un-banned me for now so uploading to see it I can get it all up (wahey!) before it realises. Anyone remember the old Commodore 64 game The Sentinel? Feels a bit like that.Uploaded the whole world again, so sorry about the colossal world size. Umm, and the massive lag you're going to experience when you log in.New world tour video!
(can't remember if I get a bit sweary in this but I usually do so you've been warned either way).View the old world tour video here: (caution: a bit sweary too).Updates (14/May/19): almost exactly seven years to the day since I started the map! Added a really laggy turtle farm to the industrial area of the complex, then felt really smug at being able to lag out a world with the hardest-to-breed mob in the game. Expanded the southern complex with a tree farm, a sorting system and an AFK fish farm. Which I've been using a lot, along with the ones in the industrial area of the complex and at the top of the complex tree. Made progress on the tower of poor in the complex, added a Grian style 'infinity room' (you'll know it when you see it). So yes, there's a perfectly flat 128x128 snowed-over part of the world on the map somewhere (it's kinda south of the western complex). Added additional 'mob habitat' spheres and 'plants' bowls to the complex in anticipation of 1.14.
Well, 1.14.1 anyway. No update video because bleep bloop but I'm planning on doing another world tour in the next few days/weeks/epochs (plans subject to almost certain change)The overviewer is still showing nothing due to known issues with the site. The world will still download properly.Upcoming updates:1.14 will mean a lot of changes necessary to my villages/towns and complete overhaul of the iron farms, so expect those to change a lot in the next world download.
Might chuck a few pandas in there as well.A few points of interest in the world-Overworld-1513, 71, 1561- A little pen in which I've trapped a load of different varieties of bunny.182, 7, -158- The Manky cave. An old base I never got around to finishing, but includes a skeleton spawner farm. And lots of sheep. Going to include a record farm when I can be bothered to build it.191, 75, -304 Old Villager farm.
Based on an idea by Docm77, pre-1.8 this included a villager from whom you could get infinite emeralds by abusing his final paper trade. Doesn't work any more, though the villager still has a few useful trades.70, 54, -398 Big Gold Farm.
Based on a design by JL2579, yields vast quantities of gold. Sometimes.324, 166, -312 A Stargate. I had a lot of cobblestone and got bored, basically.328, 64, -241 Horse Paddock. Not tried seriously breeding horses yet (though the two saddled one in the little annex in the corner both have good health, speed and jumping stats).222, 69, -84 Town.
Been working on this for a good long while, as per usual the villagers usually huddle into about 15% of the available houses at night. Whether this will be the same in 1.14 is anyone's guess at this point. It does have a fairly hefty population, though, and some good trades.366, 64, 76 Entrance to The Vault, aka my old base.
Mostly deserted now but there are a few still-active farms in there. Including.375, 110, 22 Vault Mob system. Based on the classic design by Ethoslab, feeds into the second floor down in the vault.339. 85- Third floor down in the vault, a basic slime farm (my own design).
No automation, just go in there and start whacking away.210, 62, 65 Iron Golem Farm. Classic design made by the crew from the Zipkrowd server.Surrounding the Iron Golem farm is 'Mount Craftmore'- a monument to the eleven YouTube Minecrafters who have influenced me the most. They are, from left to right- Mumbo Jumbo, Xisumavoid, Zisteau, Ethoslab, DocM77, BDoubleO100, GuudeBoulderfist, Kurtjmac, Grian, Iskall85, SethBling.372, 70, 678 Quantum Witch Farm/Southern Complex. Based on the design by Docm77 with modifications by me. Above it is an AFK fish farm also by Doc for when 'single efficiency' isn't enough for you.-503, 74, -2104 Bizarre Chunk Error. Don't know what caused this, don't know how to fix it.-845, 32, 673 Silverfish Farm. My own design, unfortunately is parked right on top of an abandoned mineshaft so not hugely efficient.615, 255, -99 Giant sandstone spire, just because.70, 65, 317 The base of a giant temple I'll probably never finish building.
Has a triple slime farm underneath it (design by xisuma), which is surprisingly efficent considering I haven't lit up the surrounding caves, and very little above it.701, 5, 49 Underground base thing (currently just a big hole)721, 6, 46- Slime Farm (design by xisumavoid, poorly implemented by me, not fully efficient as surrounding caves aren't fully lit up). Currently being dismantled to make way for a giant empty hole.-821, 69, -1843 Guardian Farm.
My own design (but inspired by similar farms built by Etho & Zipkrowd), works in both passive mode or by funneling the mobs into the nether. Sort-of tutorial/detailed video description here-. Also includes an afk fishing farm (design by DocM77) because everything nowadays has to have an afk fishing farm.The Nether-94, 50, -220 Where the guardians get funneled to. Includes plenty of potions for killing goodness.-109, 64, 162- Blaze Farm. The much-copied design by Ethoslab. Underneath this is a fortress with good wither skeleton spawning rates and a strength 2 beacon for smacking the skellies.-10 (ish), 64, 162- Wither Skeleton Farm, design by TangoTek.207, 67, -103 Wither Skeleton Farm. My own design, hence why it doesn't really work well.
Or at all.75, 225, -56 Gold Farm. Virtually identical to the one built by Doc & Etho on the Mindcrack server. Also allows Ghast spawning. Doesn't work anymore since Pig Dudes got aggro toward iron gollums and as such the technical stuff has been dismantled.-200, 232, 201 Gold Farm. My own design, works by pelting Zombie Pigmen with eggs and watching them hilariously plummet to their doom (building tutorial can be found here- ).The Nether hub can be accessed from pretty much any main overworld portal and has a tree farm in it (my own design)The End-18, 55, 253 Former Enderman Farm. The much-imitated design by JL2579, now dismantled.336, 1, 0- New Enderman Farm.
Same design as before, will hopefully work a little better this time. Or would've if mobs could still spawn on pressure plates, so was dismantled too.0, 1, 200 ish- yet another enderman farm, this time designed by ilmango, so it actually works the way it should.-1840, 64, 400 End City w. Head toward negative X and you'll find 5 more. Well, two more and three hideously incomplete ones. Felt that was significant somehow.And last, but not least.(Overworld) 461, 128, 96 The entrance to The Complex. My main base, largely inspired by Zisteau's builds on the Mindcrack maps over the years.