This is a small script for quickly locking/unlocking your 3ds Max camera. Install and run the macroscript ('addCameraLock' in category 'MB Tools') to attach.
So you just installed the Homebrew Launcher and tried out some cool 3ds themes but you already want to do more on your 3ds? In this thread I'll help you install and get running all of the best emulators available for the 3ds atm. Important tip: all of the Homebrew Launcher apps.3dsx files must have the same name as the folder their into or they should be named boot.3dsx.ExamplesCorrect:SD:3ds/Blargsnes/Blargsnes.3dsxSD:3ds/Portal3ds/Portal3ds.3dsxSD:3ds/GameYob/boot.3dsxIncorrect:SD:3ds/Blargsnes/snesemulator.3dsxIf your app it's set up like the in the incorrect example above, you must rename the.3dsx file and give it the same name as the folder it's into or the homebrew launcher won't recognize it. In my case I'll rename the snesemulator.3dsx to Blargsnes.3dsx Upper and lowercase matter! Naming the.3dsx to boot.3dsx would also work. Now let's get started.
You can enter the settings by touching the top right corner of the bottom screen's tool icon and exit the app by pressing the X. Any time while you are in game you can touch the bottom screen and press start to enter the settings or select to change the game.You can Also take Screenshots by pressing L+R after you touch the bottom screen once and the game pauses. The screenshots will be saved on the root of the SD card.Custom BordersYou can create or download already created borders for this emulator. All borders are files named blargSnesBorder.bmp and you have to place them on the root of your 3ds SD card. You can only have one border at a timeDownload custom borders or. 1.In your pc google for 'gba bios' without quotes and click on the first page on the top of the results.2.You will now see a list of many bios.
Scroll down and click the one that says GBA Bios, NOT the one that says GBA Bios (Debug).3.Once you click on the link that said GBA Bios you'll download a file named Game Boy Advance (W).7z archive which you can open with Winrar.4.Open it and extract the file named Game Boy Advance (W) with the extension.gba and put that file on the root of your 3ds SD card.5.Now rename the file to gbabios and change it's extension from.gba to.binYou should now have the correct bios needed named gbabios.bin You'll need to place it in this directory: if you don't have them create the folders needed. SD:retroarch/cores/system/ and inside of the system folder extract and place the gbabios.bin bios file.. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to Start playing.1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it GBA Roms.2.Place your Roms on the GBA Roms folder.3.Go to your 3ds Homebrew Launcher run GpSP and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/.
You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named GBA Roms.4.Use the D-pad to navigate and press A to enter your GBA Roms.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up. You can enter the settings by pressing the X button while in game. You'll find the save state options there. Change the screen scaling by pressing Y.
To exit the emulator press X to go to the menu then select exit game and press B.TroubleshootingProblem: You keep getting screen freezes after selecting mGBA on the homebrew launcher.Fix: Download the fixed boot.3dsx from and replace the one you have on the root of your 3ds card with it and try again.Problem: Your games are running slow and the sound doesn't work properly.Fix: This emulator is on alpha stage and bugs are getting fixed so this things are expected to happen. Try out other games some work better than others. Now you will need the official GBA bios.
I can't link it here but I can help you find it.3.In your pc google for 'gba bios' without quotes and click on the first page on the top of the results.4.You will now see a list of many bios. Scroll down and click the one that says GBA Bios, NOT the one that says GBA Bios (Debug).5.Once you click on the link that said GBA Bios you'll download a file named Game Boy Advance (W).7z archive which you can open with Winrar.6.Open it and extract the file named Game Boy Advance (W) with the extension.gba and put that file on the root of your 3ds SD card.7.Now rename the file to gbabios and change it's extension from.gba to.binYou should now have the correct bios needed named gbabios.bin and gameconfig.txt which came in the starter pack in the root of your 3ds SD card. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. 2.Place your Roms on the GBC Roms folder.3.Go to your 3ds Homebrew Launcher run GameYob and you'll see the files of your 3ds root on the bottom screen and the folders including the one you created named GBC Roms on the bottom screen.4.Use the D-pad navigate and press A to enter your GBC Roms folder.5.You'll see your roms, select the one you want to play and press A.Touch the bottom screen while in gameplay to enter the settings. This emulator features Fullscreen scaling, Savestates, cheats and much more!. Setting up the Roms In this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing.1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it NES Roms.2.Place your Roms on the NES Roms folder.3.Go to your 3ds Homebrew Launcher run FCEUMM3DS and press A on the Choose ROM option.
You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named NES Roms on the bottom screen.4.Use the D-pad to navigate and press A to enter your NES Roms folder.5.You'll see your roms, select the one you want to play and press A.Touch the bottom screen while in gameplay to enter the settings. This emulator features Fullscreen scaling, Savestates, cheats and much more!While in game press Y to create a save state, X to load the save state and L to speed up time. Now you will need the official Atari Linx bios.
I can't link it here but I can help you find it.3.In your pc google for 'Lynxboot.img' without quotes and click on the second page on the top of the results.4.You will now see a list of many files. Scroll down to the download extras section and click the one that says LynxBOOT.IMG(You need it for EMU).Click on it and you'll download a zip file named lynxboot.zip5.On the root of the 3ds SD card open the older named lynx and then enter the folder named Bios.6.Extract the file lynxboot.img from the.zip you downloaded it and place it on the empty folder named Bios. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it NGP Roms.2.Place your Roms on the NGP Roms folder.3.Go to your 3ds Homebrew Launcher run Mednafen NGP and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. Setting up the RomsIn this emulator Roms need to be place inside the PokeMini folder you just added to your 3ds folder or in a sub directory of the PokeMini folder for it to able to detect them. Setting up the RomsIn this emulator Roms need to be place inside the roms folder that can be found inside the folder named Spectrum you just extracted to the folder named 3ds it to able to detect them. 1.On the root of your 3ds SD card look for your folder named 3ds and open it.2.Now open the folder named Spectrum and inside of it open the folder called roms.3.Place your Roms on the on that roms folder.
The Roms must be on.sna format.4.Go to your 3ds Homebrew Launcher and run Spectrum.5.You'll see your roms, select the one you want to play and press A a to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it Sega Roms.2.Place your Roms on the Sega Roms folder.3.Go to your 3ds Homebrew Launcher run Genesis Plus GX and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/.
You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named Sega Roms.4.Use the D-pad to navigate and press A to enter your Sega Roms folder.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up.. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it VB Roms.2.Place your Roms on the VB Roms folder.3.Go to your 3ds Homebrew Launcher run Mednafen Virtual Boy and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it WS Roms.2.Place your Roms on the WS Roms folder.3.Go to your 3ds Homebrew Launcher run Mednafen WonderSwan and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. 1.You can place the roms (which on this emulator are.zip files) on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it CPS1 Roms.2.Place your Roms on the CPS1 Roms folder.3.Go to your 3ds Homebrew Launcher run FBA CPS-1 and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named CPS1 Roms.4.Use the D-pad to navigate and press A to enter your CPS1 Roms folder.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up..
1.You can place the roms (which on this emulator are.zip files) on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it CPS2 Roms.2.Place your Roms on the CPS2 Roms folder.3.Go to your 3ds Homebrew Launcher run FBA CPS-2 and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named CPS2 Roms.4.Use the D-pad to navigate and press A to enter your CPS2 Roms folder.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up.. 1.In your pc google for 'neo geo bios' without quotes and click on the first page on the top of the results.2.Scroll down until you find the Direct Download Links: section and below click on Download Neo-Geo (neogeo).3.A new web page will load up. Scroll down again until you find the Direct Download: section and below click on Download Neo-Geo.4.Wait for 10 seconds and the download will start. You'll get a file named neogeo.zip and that is the bios needed. You'll need to place it in the same directory where your Neo Geo Roms are located..
Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms (which on this emulator are.zip files) on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it Neo Geo Roms.2.Place your Roms and the neogeo.zip Bios on the Neo Geo Roms Roms folder.3.Go to your 3ds Homebrew Launcher run FBA Neo and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named Neo Geo Roms.4.Use the D-pad to navigate and press A to enter your Neo Geo Roms folder.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up.
Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it Nes Roms.2.Place your Roms on the Nes Roms folder.3.Go to your 3ds Homebrew Launcher run QuickNES and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named Nes Roms.4.Use the D-pad to navigate and press A to enter your Nes Roms.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them. As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it Snes Roms.2.Place your Roms on the Snes Roms folder.3.Go to your 3ds Homebrew Launcher run CatSFC and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named Snes Roms.4.Use the D-pad to navigate and press A to enter your Snes Roms.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up.
Downloading and Setting up the Bios 1.In your pc google for 'ps1 bios' without quotes and click on the first page on the top of the results.2.You'll find the Bios Files: section. Scroll down and click on PS1 Bios SCPH 1001.3.A download will start and you'll get a.zip file named PS1BiosSCPH1001.zip4.Inside the PS1BiosSCPH1001.zip you'll find a SCPH1001.BIN file and that is the bios needed You'll need to place it in this directory: if you dont have them create the folders needed. SD:retroarch/cores/system/ and inside of the system folder extract and place the SCPH1001.BIN bios file. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it Ps1 Roms.2.Place your Roms on the Ps1 Roms folder.3.Go to your 3ds Homebrew Launcher run Pcsx ReARMed and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named Ps1 Roms.4.Use the D-pad to navigate and press A to enter your Ps1 Roms.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up.. Setting up the RomsIn this emulator Roms don't have to be in a specific folder for it to able to detect them.
As soon as you load it from the Homebrew Launcher you can navigate through the folders you have on your 3ds SD card look for your Rom and press A to start playing. 1.You can place the roms on the root of the 3ds SD card but to be more organized I recommend creating a folder on the root of the SD card and name it Sega Roms.2.Place your Roms on the Sega Roms folder.3.Go to your 3ds Homebrew Launcher run Picodrive and press A on the Load Content option.Then press A on Select File and press A again in sdmc:/. You'll see the files of your 3ds SD root on the bottom screen and the folders including the one you created named Sega Roms.4.Use the D-pad to navigate and press A to enter your Sega Roms folder.5.You'll see your roms, select the one you want to play and press A, Wait a bit and your game should load up. You now have installed some of the best Emulators available for the 3ds. Hope this guide was helpful.Thanks to the awesome Developers and their teams that made all of this possible!!My main language is not english but I hope you could all understand me. I'll be on the look for any typos I may have.Thanks toand his team for BlargSnesand his team for CitrAGBand for GameYob 3dsagain for FCEUMM3DSendrift for mGBAand for Handy 3DSfor Neopopagain for PokeMini 3DSagain for 3DSSpectrum, Twinaphex and all the LibRetro Team for Genesis Plus GX, Mednafen Virtual Boy, Mednafen WonderSwan and all of the RetroArch ports.and and his team for the Homebrew Launcher and all that he has done for the 3ds scene..
Introductory ConceptsFluid simulations are constructed from the following components:. Emitter: a defined shape that continuously emits fluid particles. You can choose from standard emitters such as spheres, boxes, and planes, or choose a custom object as your shape. Container: a type of emitter that contains a fixed amount of liquid at the start of the simulation. You can choose from standard containers such as spheres, boxes, and planes, or choose a custom object as your shape. Solver: the engine that computes the simulation based on current parameters and associated objects.
You can use multiple solvers in each liquid simulation to help tweak the results without losing your work in earlier iterations. Collider: an object set to collide with the fluid, splashing and/or changing the fluid's direction. Foam: particles that simulate bubbles, foam, and spray effects. Guide: a system that creates a liquid surface such as a section of ocean using a polygon mesh or a low-resolution simulation. This restricts higher detail to the top surface layer in order to reduce memory and computation requirements. Kill plane: a surface that removes particles from the simulation as soon as they cross it. Kill planes are useful for preventing the unnecessary computation of particles that are no longer in view.
Optimizing PerformanceWhen working on any fluid simulation, the aim is to create a visually-pleasing result as quickly as possible. To do this, it's important to understand the available options for balancing detail and accuracy detail with memory and computation time.The main setting for controlling simulation detail is the Master Voxel Size option in the Solver Properties group of the Solver Parameters panel. This setting also has a major effect on accuracy. Typically you would use a higher value for a quick, less-detailed preview of your work, and then a lower value for a more detailed simulation once you are satisfied with the effect.At any master voxel size, the Transport and Time Stepping attributes in the Simulation Parameters group of the Solver Parameters panel can increase the accuracy of a simulation. This however, will require extra computation and will take more time.
See the Adaptivity Settings section below for more information.Achieving a good combination of master voxel size and adaptivity settings depends on the speed of particles relative to the scale of the modeled scene. For example, if particle speeds are so high that they move from one side of a collider to the other in a single time step, then it will appear as if no collision has taken place. In addition, if the particles penetrate a collider too deeply, they may get moved to the wrong side as if 'leaking'. To help diagnose these issues, you can examine the particle speeds by setting the velocity channel to display as a color gradient using the Display Settings panel.When working with an extremely small scale, for example when simulating of a single drop of water, you may need to increase the frame rate of the scene due to the very high velocities relative to the small distances and short time scales. Transport and Time SteppingThe Transport Steps and Time Steps options on the Simulation Parameters panel control the number of times that calculations are performed at each frame.
More iterations will result in greater accuracy but will require more time to compute. Try adjusting these settings if you experience problems such as volume loss, particle bunching, spontaneous bursts, and leaks through colliders. Transport Steps controls the number of iterations used to advect the particles along the voxel velocity field, after the pressure calculations have been performed. Try adjusting these settings first if you are experiencing problems such as particles passing through static colliders as this may solve the problem without much extra computation time. However, since the pressure is not recalculated and the colliders and other solids are not re-voxelized with each iteration, Transport Steps probably won't help with fast-moving colliders and other more complicated situations. Time Steps controls the number of iterations of the whole simulation per frame, including the voxelization, pressure, and transport phases. These settings can greatly increase the accuracy especially with high velocities, but can also result in much longer computation times.Both controls work together, with Transport Steps controlling the number of iterations of the transport phase within each time step.
In other words, each frame might contain multiple time steps depending on the Time Steps settings, and each time step might contain multiple transport steps depending on the Transport Step settings. Adaptivity controls whether or not additional substeps are triggered.
A different number of iterations may be performed per frame depending on how far and how fast the particles are moving in that frame. The values are on a non-linear scale:.
At 0.0, particles can move an effectively unlimited distance without triggering further substeps. At 0.1, particles can move up to 10 voxel lengths before triggering further substeps.
At 0.32, particles can move about 5 voxel lengths before triggering further substeps. At 0.5, particles can move up to 1.0 voxel length before triggering further substeps. At 0.75, particles can move about 0.5 voxel lengths before triggering further substeps. At 1.0, particles can move up to 0.001 voxel lengths before triggering further substeps. Note: Only one iteration is performed on the first frame of a simulation.Max Steps sets the total number of iterations ever performed per frame, providing a limit on the amount of computation performed. However, particles will always move the entire distance required by their velocity and the frame length. This means that particles might not always obey the limit set by Adaptivity.
For example, if Adaptivity is set to 0.5 but Max Steps is very low, then fast particles may not be able to cover the entire distance in steps of 1 voxel length. In this case, each step will be longer than 1 voxel length in order to move the whole distance.Time Scale is a setting available for Transport Steps only that changes the speed of the particle flow. Values greater than 1.0 will speed up the flow without introducing any new velocities or accelerations, while values between 0.0 and 1.0 will slow it down. The result may not be physically correct, but it can be useful if you just want to quickly retime a simulation. Be careful however as this setting may introduce unwanted side-effects, especially at extreme values. Scale ConsiderationsScale is very important when working in on fluid simulations as they directly affect the believability of the final result. For example, consider how the physical scaled-down models of lakes and pools used in old movies never look quite right.
This is because in reality a one meter wave in a body of water looks different than a one centimeter wave. It is therefore important to give proper consideration to your units in order to get the best results while using a reasonable amount of memory and computation time.There are three important parameters to consider when constructing a simulation:. Voxel size. Max Unit setup.
The scene size. Warning: Very small voxel sizes can consume a lot of memory and cause your system to become unstable.Max Unit Setup is important since that determines how fluids behave and how much memory they consume. When working with fluids you always need to aware of your real world dimensions of your scene, so you should never use generic units.
Ideally you should set your Display Units Scale to Meters so you have an idea of the size of your scene in the 'real world'. Max Fluids will also take into account custom units but you need to be careful when changing what your default unit is. Ideally you should keep a tape measure around so you can measure things and see how big your objects really are. Units will also affect how your scene looks since a 15cm wave will look different than a 15 meter wave.
![3ds Quick Boolen 3ds Quick Boolen](/uploads/1/2/5/4/125420168/853654846.jpg)
The Liquid Solver custom override of units should only be used when you are artificially constrained by your units for instance a game engine or you need a special effect like rendering realistic water at doll house scale size.Scene Size is how big your scene with real world dimensions which is defined by your Units Setup. Your scene size will directly affect how you set your Voxel Size.
For instance if your liquid scene bounds is 10km by 10km setting your Voxel size to 0.05 cm will mostly never solve since the memory requirement will be so huge. Ideally you should start with a very large Voxel Size and work your way down til you get reasonable results inside a reasonable memory footprint. Also the denser the voxel grid the longer the simulation will take to calculate.The Transport Step and Time options both also determine simulation quality, however have more impact on how fast particles are moving rather than overall quality. Working with Small ScalesWhen simulating with small scales, there are some extra considerations because of the high velocities relative to the small distances and voxel sizes involved. In particular, you may need to increase the Time Step and Transport Step settings in order to achieve a good result. In some cases, it may even be necessary to increase the frame rate of the scene to emulate a high-speed camera.At extremely small scales such as when simulating a single drop of water, there may be some additional adjustments to make.
Surface Tension for example does not always give accurate results even with many time steps, so it may be more efficient to use non-physically accurate values in order to approximate a realistic result. In some instances, reducing Gravity Magnitude may help.You can also deactivate such settings as vorticity and droplets to avoid performing calculations that have no effect at these scales.
Topics in this section.Create bubbles, foam, and spray effects by adding foam particles to your liquid simulations.Colliders act as obstacles to the flow of a simulation. You can use colliders to form barriers, create basins, or create waves and splashes.Use kill planes to delete unwanted liquid or foam particles from your simulation.Use motion fields to influence the velocities of liquid and foam.The surface of any liquid simulation can be expressed as a standard polygon mesh. Automatically added to the scene whenever you create a simulation, the mesh has no polygons until the component is either solved or automatically generated for the current frame. Solving a mesh is typically the last step before rendering or exporting.You can guide a liquid simulation using a polygon mesh. This creates a detailed, high-resolution simulation that is restricted to the top surface layer to reduce memory and computation time. Guides provide an efficient method for simulating the behavior of oceans and other large bodies of liquids.You can render a fluid simulation using many different renderers.
Most require a cached or dynamic mesh in order to process a result.